Inazuma 11 Free Game Download
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Help Mark Evans win the trophy!
Mark Evans is the captain of the Raimon Jr High football team and really wants to win the Football Frontier tournament trophy, but there’s a problem. He hasn't got eleven players and the ones he does have aren't the most motivated bunch of lads. There’s a new kid in town called Axel Blaze and who's apparently an amazing striker. If Mark can get him in the team, they might have a shot at winning.
Interact with Inazuma Eleven game characters
Meet and get to know many new kids at Raimon Jr High school - Axel Blaze, the mysterious striker, Silvia Woods, Celia Hills and Nelly Raimon, your team managers as well as Jude Sharp, your arch-enemy from the Royal Academy.
Then try and recruit as many great players to your team as possible. There are over 1,000 players hiding in and around the surrounds of Inazuma Town and it's up to you to track down the best!
Play some football!
There are two kinds of games: matches and battles.
Matches are the big boys of competitive football. These occur at key points in the game and involve you taking on a rival school as you work your way through the league.
Battles are the way you improve the skills and strength of your players. All over the school campus are players from other sports teams who reckon that even if they’re not football players, they’re still probably better than the official Raimon Jr High football squad…
Playing football uses easy-to-learn controls, but the options are endless! You control the game using the Touch Screen and your stylus on your Nintendo DS.
Train your players to be the best
It’s important to get your players to the peak of their abilities - and there are various ways to train them up:
Battle challenges pop up randomly from members of other sports teams and comprise 4 vs. 4 matches with the first four players from your squad. If you win the battle, you’ll gain experience and points.
This secret facility offers hardcore training to train your team up fast. You’ll have to find it first though!
Look out for special training spots as you zip about town, instantly recognisable from the Inazuma Eleven lightning bolt. Different spots are used to improve different skills, so be sure to try and hunt down the lot of 'em!
Special Moves are the way to win Inazuma Eleven games!
Special Moves
These are the firecrackers that will separate the stars from the saps when it comes to footie skills. There’s a huge variety of special moves to learn and you can gain new ones by levelling up, finding secret manuals or by teaching and learning from other players.
Play with friends with some football RPG multiplayer!
You can play matches against your mates whenever you like using DS Wireless Communications. All the multiplayer action takes place in the Connect menu, which you can access from the main menu when you start the game up.
You can trade teams with other users wirelessly by selecting Teamshare Mode on the Connect menu. This allows you to save another team in your game, which you can then play any time you like. Similarly, details of your team will be sent to the other user who can then use your formation to play against!
You can also trade individual players with friends using the Trade option in the Connect menu. You’ll need to use Friendship Points to trade, so make sure you’ve stocked up on some before you do – if your friend has a really amazing player, it might cost you!
Inazuma Eleven | |
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Developer(s) | Level-5 |
Publisher(s) | Level-5
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Director(s) | Takehiro Fujii |
Producer(s) | Akihiro Hino |
Composer(s) | Yasunori Mitsuda |
Series | Inazuma Eleven |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Role-playing video game, Sports |
Mode(s) | Single-player, multiplayer |
Inazuma Eleven[a] is a role-playingsportsvideo game for the Nintendo DS developed and published by Level-5. It was released in Japan in August 2008, and was localized in English in 2011. The game was also included in an compilation for the Nintendo 3DS, Inazuma Eleven 1-2-3: Endo Mamoru's Legend, which released in Japan in December 2012.
The game has since spawned a franchise, with numerous sequels and other media. An Inazuma Eleven manga based on the games began serialization in CoroCoro Comic in May 2008, while an anime based on the games aired in October 2008. Mitsui has also created a collectible card game tie-in.[1][2]
- 1Plot
Plot[edit]
Synopsis[edit]
The main character, Mamoru Endou (円堂 守Endō Mamoru), is a very talented goalkeeper and the grandson of the late Daisuke Endou (円堂 大介Endō Daisuke), one of the strongest goalkeepers in Japan and coach of the legendary football team, the Inazuma Eleven (though Endou is unaware of this). He is captain of his school's (Raimon Jr. High) football team, and dreams of competing in the Football Frontier tournament one day. The club is on the verge of disbanding, as the other members seem uninterested in training.
One day, a mysterious forward named Shuya Gouenji (豪炎寺 修也Gōenji Shūya) moves to Endou's school. Gouenji used to be the top striker at his old school, and has gained the attention of Teikoku Academy (led by team captain Yuto Kidou and principal Reiji Kageyama), the most prestigious school in the area. They come to Raimon and challenge them to a football match, despite Gouenji refusing to join Raimon's team. They are much more powerful than anticipated, and Raimon's out-of-practice players take a horrible beating. Gouenji decides to join the team to help them out, and his sudden appearance surprises Teikoku, which he uses as an opportunity to score a goal. As the first goal scored against Teikoku Academy in years, Kidou counts it as a win for Raimon and leaves with his team.
The victory gets Raimon a lot of attention, allowing them access into the Football Frontier tournament, which they gladly accept. They prove themselves as a force-to-be reckoned-with, winning all of their matches and reaching the finals. Before the match, Kageyama uses the team's coach to spy on them, and orders him to kill them by draining the brake fluid from their bus. His plan is foiled by Natsumi Raimon the school counsellor's daughter, who promptly gets the teacher fired. At the match, Kageyama tries to kill them again by crushing them with girders. They survive thanks to a warning from Kidou, and Dark is promptly arrested by Detective Onigawara. The match goes on, and after a long battle, Raimon emerges victorious.
The team then move onto the Football Frontier nationals, but learn they will be unable to compete without a coach. Detective Onigawara points Mark in the direction of a man named Seigou Hibiki, who used to be part of Raimon's team from forty years ago, the Inazuma Eleven. explains that the team was coached by Endou's grandfather Daisuke, and that they were an unstoppable This excites Mark, until Hibiki tells him about how their run was ended when their bus crashed on the way to their last Football Frontier match, injuring the players and preventing them from competing.
Despite his past, Hibiki agrees to be the team's coach, and also gets the team training with the now-elderly members of the Inazuma Eleven. This training helps them win their next few matches, along with the assistance of Kidou, who joins them after Teikoku is crushed by Zeus Junior High, who, unbeknownst to them, is being led by Kageyama. Zeus also continue to win all their games, each time leaving their opponents unable to continue. This means the final will be Raimon versus Zeus.
When Raimon arrive at the stadium for the finals (which is a floating palace in the sky), they see the members of Zeus drinking a so-called 'ambrosia', which turns out to be filled with drugs to improve their abilities. The first half begins, and Zeus begin winning instantly thanks to the ambrosia; benching most of the players and scoring goal after goal. As the first half ends, Natsumi realises that the drinks are spiked, and goes to switch the drinks with regular water. Her plan succeeds, and Zeus are forced to play through the remainder of the game as a normal team, allowing Raimon to seize victory and win the Football Frontier.
Characters[edit]
Gameplay[edit]
By talking to a Celia inside the team's clubroom, players can scout out other members of the school they want to add to their team, either by name/criteria, or by a 'connection map', which grows bigger the more players obtained from it. They can then locate them on the overworld and challenge them to a battle, which, if won, adds them to their party. Also, by talking to Nelly in the clubroom, players can recruit people from the various teams they have beaten in the main story. There are nearly 1000 playable characters to collect, each with their own unique design, stats and abilities, but only 100 can be contained in a player's party at once.
The other part of the game is the football matches themselves.[3] Players control their team with the stylus, moving players and passing between teammates. Running into an opponent initiates a command duel, where the player can do things like dodge an opponent's attempt at a tackle, slide-tackle to take the ball away, or attempt to score a goal. The result of any of their players' actions in a duel are determined by their form, which is decided by their stats (Kick, Body, Control, Guard, Speed, Stamina, and Guts), the player's element (either Wood, Air, Earth or Fire, which work in a 'rock-paper-scissors'-like fashion), and the total number of players participating in an action.
Matches either take the form of the aforementioned 4-a-side kickabouts against members of the school, or a full-scale 11-a-side game against one of the other teams competing in the tournaments. In full-size games, players can have up to five substitutes ready to switch in during a time-out. Before a match begins, players can change their team's formation using cards they've obtained by beating other teams and looking in chests. Winning matches grants teams experience points (which level up their players), prestige points (which are used to buy items in shops and to recover FP and TP), and friendship points (which are spent when scouting and recruiting new players), as well as recovery items, equipment, and formation cards.
Instead of making standard movements in duels like dodging or shooting, players can also use special abilities that they learn either by levelling up or by using a special move manual. They are typically more powerful and effective than their normal counterparts, and can normally only be stopped by other moves, but cost TP (Technical Points) to use. These abilities include things like summoning a dragon to shoot the ball, or creating a giant hand of energy to save a shot with. Special moves also have elements, which give them a boost when used by a player of the same element.
Sometimes, the victor of a duel can receive a foul, resulting in a free kick (or penalty). Other mid-match abilities include: time-outs, where the player can pause the match to plan movements or switch in subs and then initiate them after un-pausing; charges, where the player taps on a team-member rapidly to give them a speed boost (at the cost of Fitness Points, or FP); and firing-up, which boosts a team's overall performance.
Reception[edit]
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The game received generally favorable reviews according to review aggregatorMetacritic.[4] The Japanese magazine Famitsu gave the game a total score of 36 out of 40, with two reviewers giving it a 9 out of 10, one giving it a full 10, and another giving it an 8.[7] The Dutch reviewer Gamer.nl gave the game a score of 8 out of 10, while the Spanish reviewers 3D Juegos, Vandal Online and VicioJuegos gave it scores of 8.0 out of 10, 8.2 out of 10, and 83 out of 100, respectively.[11]
Fragland gave the game a score of 84%, praising its 'original combat system, beautiful and cute graphics, good sound and a very tight and deep gameplay and finishing.'[13] Nintendo Life gave it 8 stars out of 10, concluding that it is a 'refreshing take on' the RPG genre and that 'the compelling storyline, overall charm and well-structured fantasy style football system' will create 'an experience that RPG lovers will come to cherish.'[10]
It was the first best-selling game in Japan the week of its release at 41,000 copies.[14] The game sold 29,000 copies its second week and 14,000 copies its third week.[15][16]
References[edit]
- ^'Manga, Anime, Cards Announced for Inazuma 11 Videogame'. Anime News Network. 2008-05-14. Retrieved 2018-01-06.
- ^Tanaka, John (2008-05-14). 'Level-5 Announces Console Title'. IGN. News Corporation. Retrieved 2018-01-06.
- ^Liebl, Lance (2014-02-13). 'Soccer RPG Inazuma Eleven available on 3DS eShop today'. GameZone. Retrieved 2018-01-06.
- ^ ab'Inazuma Eleven'. Metacritic. CBS Interactive. Retrieved 2018-01-06.
- ^Ruscher, Wesley (2014-02-20). 'Review: Inazuma Eleven'. Destructoid. Retrieved 2018-01-06.
- ^Stanton, Rich (2011-08-25). 'Inazuma Eleven Review • Page 1 •'. Eurogamer. Retrieved 2018-01-06.
- ^ abRiley, Adam (2008-08-06). 'Level-5's New Nintendo DS RPG Highly Rated by Famitsu'. Cubed3. Retrieved 2018-01-06.
- ^Raze, Ashton (2011-09-02). 'Inazuma Eleven Review'. GameSpot. CBS Interactive. Retrieved 2018-01-06.
- ^'Inazuma Eleven Review'. IGN. News Corporation. Archived from the original on 2012-03-18. Retrieved 2011-11-09.
- ^ abKim Wild (2011-03-06). 'Inazuma Eleven (DS)'. Nintendo Life. Retrieved 2018-01-06.
- ^ abcd'Inazuma Eleven'. GameStats. Archived from the original on 2011-11-11. Retrieved 2011-04-08.
- ^Riley, Adam (2011-08-16). 'Inazuma Eleven (DS)'. Cubed3. Retrieved 2018-01-06.
- ^ abNelson, Anna (2011-03-05). 'Inazuma Eleven (Nintendo DS)'. Fragland. Retrieved 2018-01-06.
- ^Jenkins, David (2008-08-28). 'Japanese Charts: Soccer Releases Dominate In Slow Week'. Gamasutra. Retrieved 2018-01-05.
- ^Jenkins, David (2008-02-04). 'Japanese Charts: Nintendo Back In Number One Rhythm'. Gamasutra. Retrieved 2018-01-06.
- ^Jenkins, David (2008-09-11). 'Japanese Charts: Rhythm Slows To A Crawl In Sluggish Week'. Gamasutra. Retrieved 2018-01-06.